The Fable Wiki
The Fable Wiki
m (crossing off completed items)
 
No edit summary
 
Line 1: Line 1:
  +
{{disambigMsg|[[The Hero of Strength]], '''Hammer'''|the weapons of the same name|Hammer (Weapon)}}
I'm forgetful and get sidetracked very easily. This my way of trying to stay on task and keep track of what I need to do.
 
  +
{{Character Infobox
  +
|Image = [[File:Hammer.JPG|250px]]
  +
|Species = Human
  +
|Gender = Female
  +
|Relatives = [[The Abbot]] (Adoptive Father)
  +
|Relationships = [[Hero of Bowerstone]] (Best Friend- if good, Ally, Companion),<br/> [[Garth]] (Ally, Companion), [[Reaver]] (Ally, Companion),<br/> [[Dog (Fable II)]]
  +
|Enemies = [[Lucien Fairfax]]
  +
|First = [[Fable II]]
  +
|Last = Fable II
  +
|Status = Unknown}}
  +
[[File:Hammer_when_you_come_back_from_the_spire.jpg|117px|Hammer when you come back from the spire|right]]
  +
'''Hammer''', formally '''Sister Hannah''', is the [[Hero of Strength]] and a companion of the [[Hero of Bowerstone]].
   
  +
''"You leave him alone before I break you in half!"''
==To Do==
 
   
  +
: - [[Hammer]] confronting a Spire Guard who has The Abbot captive.
===Tile Table Practice===
 
   
  +
==Background==
{|class="wikitable"
 
  +
Sister Hannah of the [[Temple of Light]] is the [[Three Heroes|Hero of Strength]]. Adopted by [[The Abbot]] as a small child and raised as a Monk, she is loyal to her father. Despite this, she is frustrated with the Monks' teachings, questioning their pacifist nature.
|+Attack Tile: This tile increases your damage and attack range.
 
! colspan="3"|Attack Tile
 
|-align="left" bgcolor="#cccccc" style="width: 230px;"
 
!Ability Name
 
!Ability Description
 
!Gold Cost
 
|-
 
|'''Attack Damage Level 1'''
 
|''Increase your damage!''
 
| style="text-align: center;"|3,000
 
|-
 
|'''Attack Damage Level 2'''
 
|''Increase your damage!''
 
| style="text-align: center;"|6,000
 
|-
 
|'''Attack Damage Level 3'''
 
|''Increase your damage!''
 
| style="text-align: center;"|9,000
 
|-
 
|'''Multiplier Upgrade Level 1'''
 
|''Increase your maximum multiplier cap!''
 
| style="text-align: center;"|6,000
 
|-
 
|'''Multiplier Upgrade Level 2'''
 
|''Increase your maximum multiplier cap!''
 
| style="text-align: center;"|12,000
 
|-
 
|'''Multiplier Upgrade Level 3'''
 
|''Increase your maximum multiplier cap!''
 
| style="text-align: center;"|18,000
 
|-
 
|'''Area Attack Range Level 1'''
 
|''Increase area attack range!''
 
| style="text-align: center;"|1,500
 
|-
 
|'''Area Attack Range Level 2'''
 
|''Increase area attack range!''
 
| style="text-align: center;"|3,000
 
|-
 
|'''Area Attack Range Level 3'''
 
|''Increase area attack range!''
 
| style="text-align: center;"|4,500
 
|}
 
   
  +
The Hero first meets her during the Golden Acorn / Wellspring quest (Hero Of Strength Quest). The [[Abbot]] is overprotective, and elects to hire a bodyguard to protect the Monk being sent to complete the ritual. The other Monks state that this goes against their traditional ways, as it was known that to collect the water two Monks must enter the cave. As the Hero approaches the [[Wellspring Cave]], Hannah is perched on the ruins, drinking a bottle of beer and singing a [[Down by the Reeds|song]] about [[Oakvale]]. Hannah introduces herself and meets the Hero's dog before they begin their sojourn through the cave. Whilst travelling from room to room, Hannah bombards the Hero with a string of topics such as never venturing into a cave like an adventurer would, and living a completely different life with completely different beliefs if she hadn't been brought up by the Monks and rather the Warrior Monks.
===Pages in Need of Revision===
 
   
  +
As the Hero and Hannah go about their task, [[Lucien]] sends one of his Spire Guards to collect Hannah. Hannah runs over to a statue holding a hammer (a copy of the hammer that destroyed the [[Temple of Avo]]). She lays down the pot of the holy water, then uses her mighty strength to rip the hammer off the statue. Anxiously, she then heads off to the temple. Upon their return, Lucien's envoy murders the Abbot, Hannah's father. Enraged, Hannah defies the Temple and breaks her oath of pacifism, and kills him with one blow of her hammer.[[File:Hammer_Hero_doll.jpg|91px|Hammer doll|right]]
====Traitor's Keep Outfits====
 
*<s>[[Bowerstone Soldier Uniform]] (Completed)</s>
 
*[[Prisoner Suit]]
 
*[[Prostitute Suit]]
 
*[[Sand Fury Suit]]
 
*<strike>[[Prison Guard Suit]] (page made, still need screenshot)</strike>
 
   
  +
Her father's death finally lends much-needed proof to her theories about pacifism, causing her to be called Hammer as opposed to her original title of Sister Hannah, and she sets out with the Hero and [[Theresa]] on their quest to defeat Lucien. She uses the hammer from the Wellspring Cave throughout of the rest of the game.
===Fable III Pics Needed===
 
*<strike>[[Balverine Head]]</strike>
 
*[[Bernard]]
 
*[[Benjamina]] - need better quality pic
 
*[[Crow]]
 
*[[Brian]] - need better quality pic
 
*[[Carrot]]
 
*[[Dans Mourir]]
 
*[[Deirdre]]
 
*[[Digger]]
 
*[[Elizabeth Spade]]
 
*[[Geraldine]]
 
*[[Ghost]]
 
*[[Guild Seal Trophy]]
 
*[[Hairstyles]]
 
*<strike>[[Henry]]</strike>
 
*[[Herman Worthy]]
 
*[[Himilcar]]
 
*[[James]]
 
*[[Jonathan]]
 
*[[Jones]]
 
*[[Katie]] - need better quality pic
 
*[[Lucy]]
 
*[[Malusa]]
 
*[[Max Spade]]
 
*[[Michael]]
 
*[[Mr Boyle]]
 
*[[Mr Throw]]
 
*[[Nanny]]
 
*[[Normanomicon Trophy]] - need better quality pic
 
*<strike>[[Orb of Magicka]]</strike>
 
*[[Patsy]]
 
*[[Resistance Headquarters]] - need better quality pic
 
*[[Sam Spade]]
 
*[[Simmons's Head]]
 
*<strike>[[Slow Time Potion]] </strike>
 
*<strike>[[Summon Creatures Potion]]</strike>
 
*[[Sybil]]
 
*[[Town Crier]]?
 
*[[Wedding Ring]]?
 
*[[William]]
 
   
  +
She lays low at first, hiding in the Chamber of Fate, where Theresa lets her in on what her role was in [[Lucien|Lucien's]] downfall, and was specifically told not to get involved with Lucien's former butler, because of her lack of tact. To her annoyance, she stayed with Theresa in the Guild. However, she soon joins the Hero on the road to Westcliff. In Westcliff, Hammer was forbidden from entering the Crucible because of her lack of delicacy in dealing with [[Mad-dog 'The Strangler' McGraw|Mad-dog]]. After leaving the Crucible, Hammer says farewell at the docks, and promises to look after the dog (and the Hero's family, if applicable) whilst the Hero is away.
===Pages to review===
 
*[[Royal Army]]
 
*[[Albion Guard]]
 
*[[Scarlet Robe]]
 
   
  +
After the Hero's return from the [[Spire]], Theresa sends the Hero to meet Hammer at the Inn in [[Rookridge]], where she is on a mission to discover the whereabouts of the third and final Hero. There, Hammer is happy that the Hero came back, and soon she, the Hero and Garth storm [[Brightwood Tower]] to activate the cullis gate there.

 
  +
  +
The next time the Hero sees Hammer, they are together on Smuggler's Beach with [[Garth]] and [[Reaver]], where they fight off countless Spire Guards, Spire Soldiers, and a [[Great Shard]]. Theresa appears and takes them all to Hero Hill where they will call for the great weapon that will supposedly defeat Lucien. They are ambushed however, and the the three are taken to the Spire to be used as tools by Lucien.
  +
  +
Once the Hero defeats Lucien, and after he/she makes his/her choice, Hammer bids farewell. If the Hero was good throughout the story, Hammer will mention that he/she is her best friend and that she is "really glad" that they met, and that she "won't be leaving anything behind...except the best friend I've ever had". If evil, she will simply bid farewell. She is teleported to the North, where she could train with the Warrior Monks, as she was tired of killing, but is still interested in fighting.
  +
  +
==Personality==
  +
Hammer is highly talkative at first. The Hero's sojourn through the Wellspring Cave elicits a near-endless stream of comments. As the game progresses, her talkative nature diminishes, and her sense of humour lessens. She remains uneasy around newer people, and manages to alienate many of the people she comes in contact with. She is specifically restrained from dealing with Jeeves because of her lack of tact, and manages to ensure her non-entry into the [[Crucible]].
  +
  +
She shares a very strained relationship with [[Garth]]. This is out of her hatred for Lucien (as Garth helped him at one point) for killing her father, and his pursuit of knowledge over strength, which she views as a folly in the [[Monk]]s' teachings. In their last interactions, they seem to be much less cold towards each other, indicating that they manage to overcome their differences.
  +
  +
Despite her incredible strength and almost brutish nature, she appears to be an articulate, intelligent young woman, wise enough to question what she has been raised to believe.
  +
  +
==Beliefs==
  +
Originally, Hammer believed good would come from years of praying at the Temple of Light. However, her beliefs were shaken when she saw that a few moments of violence (killing some [[Balverines]]) can make more of a difference than all her prayers. Eventually, she grows weary of violence and killing.
  +
  +
{{spoilers}}
  +
At the end of the Main Quest, Hammer is teleported to a Monastery in an un-named land only referred to as "the north" to become a warrior monk, due to her love of fighting but her current disgust with killing. She then reveals that she is not leaving anything behind...except the best friend she ever had, the Hero (if the Hero has a high enough good rating).
  +
  +
The banshees in the game whisper that she blames her father's death on you, and that she'll betray you one day, although this could be one of the Hero's fears since [[banshees]] only whisper the fears and darkest thoughts they see inside of their victims, rather than strictly telling the truth.
  +
  +
Hammer will react differently to the different choices at the end of the game, and will notice if you pick one that doesn't match your [[alignment]], such as if your good character chooses [[Wealth]], your evil character chooses [[Sacrifice]], or if either choose [[Love]].
  +
==Trivia==
  +
*Hammer is voiced by [[wikipedia:Julia Sawalha|Julia Sawalha]].
  +
*When your hero first meets up with Hammer after spending 10 years in the spire, there is a visible change in her appearance. After 10 years of being a Hero she seemed to have purchased some armour for her left arm, developed some grey in her hair, and lost a bit of weight, although this size decrease may be because her monk robes magnified her size as seen when on a PC.
  +
*She mentions after first meeting the Hero that others used to call her "Hammer" as a joke (and a play on her real name) to make fun of her size. What was once a cruel nickname later became a fitting hero title.
  +
*One may notice that she is extremely large (a physical effect of having a high mastery of strength), larger than the Hero can actually become from fully mastering strength.
  +
*In [[The Pilgrim]] card, which is about Hammer, it says "The Pilgrim's path leads to the north", this could be a reference to either the Hero going to [[Oakfield]], located to the north of [[Bowerstone (Fable II)|Bowerstone]], or to Hammer going to the north herself at the end of ''Fable II''.
  +
*Hammer's Hammer, [[The Absolver]], appears in ''[[Fable III]]'' as a Pre-Order incentive from Walmart and GameUK.
  +
*The Absolver reflects Hammer because to use its abilities you need to make yourself fatter (referring to Hammer's large size), became friends with 30 villagers (referring to Hammer's friendly personality) and kill 200 evil enemies (referring to Hammer being a monk).
  +
*In ''Fable III'', Hammer is mentioned in the book [[The Pangs of Sunset]]. The book is aquirable after obtaining seventeen books for Samuel during the quest [[The Pen is Mightier...]]. The book can be found in Mourningwood by digging at the grave of [[Ilona Pureheart]]. The book is a fictional, homoerotic tale involving Hammer, Garth, Reaver, and Theresa.
  +
*Hammer's given name, Hannah is derived from the Hebrew for "grace" which links to her being a monk.
  +
  +
==Quotes==
  +
''{{Quote|[singing] Down by the reeds, down by the reeds swim the sirens of Oakvale out to the seas. Down by the reeds, down by the reeds float the souls left unbroken by White Balverines. Down by the reeds, night-blooming weeds embrace those who go dancing in sad moonlit dreams. Down by the reeds, a twisted path leads to Banshees who breathe out a cold winter breeze. Nobody knows, nobody sees, the sirens of Oakvale down by the reeds. [notices the Hero of Bowerstone] Ah! I knew my lovely singing voice would bring the crowds. [finishes drinking, throws the bottle way sand jumps down from the top of the ruin to join the Hero] So, you're my escort, then? My father said you'd be coming by. |Hammer singing to herself, then talking to The Hero of Bowerstone, in their first meeting.}}''
  +
  +
{{Quote|[The Hero's dog barks and Hammer knels down and pets it. Speaking softly] Hey, there boy! Hello! Oh, you're a strong, handsome fella aren't you?! I'll feel better having you with me in that cave. Yes I will! [stand up] I'm Sister Hannah. Some people call me Hammer when they think they're being clever. They're not. But I can't do much about it because monks make a solemn vow never to bash anyone's face in. Did my father mention that? Yeah. Whatever fighting's to be done in there, it's all yours.|}}Hammer to the Hero of Bowerstone's dog and then to The Hero of Bowerstone, respectively, during her first meeting with The Hero of Bowerstone.
  +
  +
{{Quote|I don't mind telling you I'm a bit envious. You get all the excitement and [struggling under the weight of the golden pot] I get to carry this bloody thing like some sort of mule.I mean "look at it"! It's enormous! Golden or not, how much water does a "bloody acorn need"?! After you.|}}Hammer to The Hero of Bowerstone, just prior to entering the [[Wellspring Cave]].
  +
  +
{{Quote|It's amazing when you think about it. No one else has been in here for maybe, a hundred years. "Well", no monks anyway. I guess an adventurer or two could have come in, but...if they'd got out alive, I didn't hear about it. Hmm, anyway... [to the Hero's dog] hey, don't you wander off, now boy! Stay with us where it's safe!|Hammer to The Hero of Brightwall and their dog, respectively, just after entering the Wellspring Cave.}}
  +
  +
{{Quote|You are a quiet one. Watch your step, doggy, looks a bit steep here.|Hammer to The Hero of Brightwall and their dog, respectively, as they are travelling through the Wellspring Cave.}}
  +
  +
<span style="font-size:12px;line-height:normal;">{{Quote|Do you reckon we'll run into anything nasty in here? I mean, a dark, creepy cave is a hell of a place for a holy spring. Especially for an order of pacifists. Y'know, I've heard of monks in the north, who believe that to transcend violence, you have to understand it first. So instead of praying, they train to fight all day, they think that's the path to inner peace. Sometimes I think, what if the bloke who founded [[The Temple of Light]] believed that?! Or what if I'd been adopted by the warrior monks instead of my dad?! My life would be "completely" different right now! Exactly the same person, just change where I was brought up, and I'd get "totally" different beliefs! And if that's true...our beliefs aren't really worth a toss, are they?! Yet even though I know that, I still can't imagine ever breaking my vows.|}}Hammer to The Hero of Bowerstone, as they are travelling through the the Wellsping Cave.</span>
  +
  +
<span style="font-size:12px;line-height:normal;">{{Quote|Alright, this should be the central chamber. Wow! I've never seen anything like this!, Ever! Now, according to my father, we need to go through these three doors in order to collect water Putting weights on the pressure plates should open the doors.|}}Hammer to The Hero of Bowerstone, when they reach the central chamber.</span>
  +
  +
{{Quote|You leave him alone before I break you in half!|}}Hammer to a Spire Guard who has The Abbot held captive.
  +
  +
{{Quote|I won't be leaving anything behind...except the best friend I've ever had|}}Hammer's parting words to the Hero of Bowerstone, if the Hero is good.
  +
  +
{{Heroes}}
  +
[[Category:Heroes]]
  +
[[Category:Fable II Characters]]

Revision as of 00:31, 3 June 2012

Disambiguous This article is about The Hero of Strength, Hammer. For the weapons of the same name, see Hammer (Weapon).

Hammer when you come back from the spire

Hammer, formally Sister Hannah, is the Hero of Strength and a companion of the Hero of Bowerstone.

"You leave him alone before I break you in half!"

- Hammer confronting a Spire Guard who has The Abbot captive.

Background

Sister Hannah of the Temple of Light is the Hero of Strength. Adopted by The Abbot as a small child and raised as a Monk, she is loyal to her father. Despite this, she is frustrated with the Monks' teachings, questioning their pacifist nature.

The Hero first meets her during the Golden Acorn / Wellspring quest (Hero Of Strength Quest). The Abbot is overprotective, and elects to hire a bodyguard to protect the Monk being sent to complete the ritual. The other Monks state that this goes against their traditional ways, as it was known that to collect the water two Monks must enter the cave. As the Hero approaches the Wellspring Cave, Hannah is perched on the ruins, drinking a bottle of beer and singing a song about Oakvale. Hannah introduces herself and meets the Hero's dog before they begin their sojourn through the cave. Whilst travelling from room to room, Hannah bombards the Hero with a string of topics such as never venturing into a cave like an adventurer would, and living a completely different life with completely different beliefs if she hadn't been brought up by the Monks and rather the Warrior Monks.

As the Hero and Hannah go about their task, Lucien sends one of his Spire Guards to collect Hannah. Hannah runs over to a statue holding a hammer (a copy of the hammer that destroyed the Temple of Avo). She lays down the pot of the holy water, then uses her mighty strength to rip the hammer off the statue. Anxiously, she then heads off to the temple. Upon their return, Lucien's envoy murders the Abbot, Hannah's father. Enraged, Hannah defies the Temple and breaks her oath of pacifism, and kills him with one blow of her hammer.

Hammer doll

Her father's death finally lends much-needed proof to her theories about pacifism, causing her to be called Hammer as opposed to her original title of Sister Hannah, and she sets out with the Hero and Theresa on their quest to defeat Lucien. She uses the hammer from the Wellspring Cave throughout of the rest of the game.

She lays low at first, hiding in the Chamber of Fate, where Theresa lets her in on what her role was in Lucien's downfall, and was specifically told not to get involved with Lucien's former butler, because of her lack of tact. To her annoyance, she stayed with Theresa in the Guild. However, she soon joins the Hero on the road to Westcliff. In Westcliff, Hammer was forbidden from entering the Crucible because of her lack of delicacy in dealing with Mad-dog. After leaving the Crucible, Hammer says farewell at the docks, and promises to look after the dog (and the Hero's family, if applicable) whilst the Hero is away.

After the Hero's return from the Spire, Theresa sends the Hero to meet Hammer at the Inn in Rookridge, where she is on a mission to discover the whereabouts of the third and final Hero. There, Hammer is happy that the Hero came back, and soon she, the Hero and Garth storm Brightwood Tower to activate the cullis gate there.

The next time the Hero sees Hammer, they are together on Smuggler's Beach with Garth and Reaver, where they fight off countless Spire Guards, Spire Soldiers, and a Great Shard. Theresa appears and takes them all to Hero Hill where they will call for the great weapon that will supposedly defeat Lucien. They are ambushed however, and the the three are taken to the Spire to be used as tools by Lucien.

Once the Hero defeats Lucien, and after he/she makes his/her choice, Hammer bids farewell. If the Hero was good throughout the story, Hammer will mention that he/she is her best friend and that she is "really glad" that they met, and that she "won't be leaving anything behind...except the best friend I've ever had". If evil, she will simply bid farewell. She is teleported to the North, where she could train with the Warrior Monks, as she was tired of killing, but is still interested in fighting.

Personality

Hammer is highly talkative at first. The Hero's sojourn through the Wellspring Cave elicits a near-endless stream of comments. As the game progresses, her talkative nature diminishes, and her sense of humour lessens. She remains uneasy around newer people, and manages to alienate many of the people she comes in contact with. She is specifically restrained from dealing with Jeeves because of her lack of tact, and manages to ensure her non-entry into the Crucible.

She shares a very strained relationship with Garth. This is out of her hatred for Lucien (as Garth helped him at one point) for killing her father, and his pursuit of knowledge over strength, which she views as a folly in the Monks' teachings. In their last interactions, they seem to be much less cold towards each other, indicating that they manage to overcome their differences.

Despite her incredible strength and almost brutish nature, she appears to be an articulate, intelligent young woman, wise enough to question what she has been raised to believe.

Beliefs

Originally, Hammer believed good would come from years of praying at the Temple of Light. However, her beliefs were shaken when she saw that a few moments of violence (killing some Balverines) can make more of a difference than all her prayers. Eventually, she grows weary of violence and killing.

Anni Icon Letter 2 Warning: Spoilers
This section or article may contain spoilers!

At the end of the Main Quest, Hammer is teleported to a Monastery in an un-named land only referred to as "the north" to become a warrior monk, due to her love of fighting but her current disgust with killing. She then reveals that she is not leaving anything behind...except the best friend she ever had, the Hero (if the Hero has a high enough good rating).

The banshees in the game whisper that she blames her father's death on you, and that she'll betray you one day, although this could be one of the Hero's fears since banshees only whisper the fears and darkest thoughts they see inside of their victims, rather than strictly telling the truth.

Hammer will react differently to the different choices at the end of the game, and will notice if you pick one that doesn't match your alignment, such as if your good character chooses Wealth, your evil character chooses Sacrifice, or if either choose Love.

Trivia

  • Hammer is voiced by Julia Sawalha.
  • When your hero first meets up with Hammer after spending 10 years in the spire, there is a visible change in her appearance. After 10 years of being a Hero she seemed to have purchased some armour for her left arm, developed some grey in her hair, and lost a bit of weight, although this size decrease may be because her monk robes magnified her size as seen when on a PC.
  • She mentions after first meeting the Hero that others used to call her "Hammer" as a joke (and a play on her real name) to make fun of her size. What was once a cruel nickname later became a fitting hero title.
  • One may notice that she is extremely large (a physical effect of having a high mastery of strength), larger than the Hero can actually become from fully mastering strength.
  • In The Pilgrim card, which is about Hammer, it says "The Pilgrim's path leads to the north", this could be a reference to either the Hero going to Oakfield, located to the north of Bowerstone, or to Hammer going to the north herself at the end of Fable II.
  • Hammer's Hammer, The Absolver, appears in Fable III as a Pre-Order incentive from Walmart and GameUK.
  • The Absolver reflects Hammer because to use its abilities you need to make yourself fatter (referring to Hammer's large size), became friends with 30 villagers (referring to Hammer's friendly personality) and kill 200 evil enemies (referring to Hammer being a monk).
  • In Fable III, Hammer is mentioned in the book The Pangs of Sunset. The book is aquirable after obtaining seventeen books for Samuel during the quest The Pen is Mightier.... The book can be found in Mourningwood by digging at the grave of Ilona Pureheart. The book is a fictional, homoerotic tale involving Hammer, Garth, Reaver, and Theresa.
  • Hammer's given name, Hannah is derived from the Hebrew for "grace" which links to her being a monk.

Quotes

[singing] Down by the reeds, down by the reeds swim the sirens of Oakvale out to the seas. Down by the reeds, down by the reeds float the souls left unbroken by White Balverines. Down by the reeds, night-blooming weeds embrace those who go dancing in sad moonlit dreams. Down by the reeds, a twisted path leads to Banshees who breathe out a cold winter breeze. Nobody knows, nobody sees, the sirens of Oakvale down by the reeds. [notices the Hero of Bowerstone] Ah! I knew my lovely singing voice would bring the crowds. [finishes drinking, throws the bottle way sand jumps down from the top of the ruin to join the Hero] So, you're my escort, then? My father said you'd be coming by.
— Hammer singing to herself, then talking to The Hero of Bowerstone, in their first meeting.

[The Hero's dog barks and Hammer knels down and pets it. Speaking softly] Hey, there boy! Hello! Oh, you're a strong, handsome fella aren't you?! I'll feel better having you with me in that cave. Yes I will! [stand up] I'm Sister Hannah. Some people call me Hammer when they think they're being clever. They're not. But I can't do much about it because monks make a solemn vow never to bash anyone's face in. Did my father mention that? Yeah. Whatever fighting's to be done in there, it's all yours.
— 

Hammer to the Hero of Bowerstone's dog and then to The Hero of Bowerstone, respectively, during her first meeting with The Hero of Bowerstone.

I don't mind telling you I'm a bit envious. You get all the excitement and [struggling under the weight of the golden pot] I get to carry this bloody thing like some sort of mule.I mean "look at it"! It's enormous! Golden or not, how much water does a "bloody acorn need"?! After you.
— 

Hammer to The Hero of Bowerstone, just prior to entering the Wellspring Cave.

It's amazing when you think about it. No one else has been in here for maybe, a hundred years. "Well", no monks anyway. I guess an adventurer or two could have come in, but...if they'd got out alive, I didn't hear about it. Hmm, anyway... [to the Hero's dog] hey, don't you wander off, now boy! Stay with us where it's safe!
— Hammer to The Hero of Brightwall and their dog, respectively, just after entering the Wellspring Cave.


You are a quiet one. Watch your step, doggy, looks a bit steep here.
— Hammer to The Hero of Brightwall and their dog, respectively, as they are travelling through the Wellspring Cave.


Do you reckon we'll run into anything nasty in here? I mean, a dark, creepy cave is a hell of a place for a holy spring. Especially for an order of pacifists. Y'know, I've heard of monks in the north, who believe that to transcend violence, you have to understand it first. So instead of praying, they train to fight all day, they think that's the path to inner peace. Sometimes I think, what if the bloke who founded The Temple of Light believed that?! Or what if I'd been adopted by the warrior monks instead of my dad?! My life would be "completely" different right now! Exactly the same person, just change where I was brought up, and I'd get "totally" different beliefs! And if that's true...our beliefs aren't really worth a toss, are they?! Yet even though I know that, I still can't imagine ever breaking my vows.
— 

Hammer to The Hero of Bowerstone, as they are travelling through the the Wellsping Cave.

Alright, this should be the central chamber. Wow! I've never seen anything like this!, Ever! Now, according to my father, we need to go through these three doors in order to collect water Putting weights on the pressure plates should open the doors.
— 

Hammer to The Hero of Bowerstone, when they reach the central chamber.

You leave him alone before I break you in half!
— 

Hammer to a Spire Guard who has The Abbot held captive.

I won't be leaving anything behind...except the best friend I've ever had
— 

Hammer's parting words to the Hero of Bowerstone, if the Hero is good.

Template:Heroes