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{{Enemy Infobox
== Summon Creature Potion ==
 
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|Enemy name= Troll
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|image= [[File:Swamptroll.jpg|200px]]<br />Swamp Troll in Fable II
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|type= Troll
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|games= [[Fable]] [[Fable: The Lost Chapters|TLC]] & <br />[[Fable II]]
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|first appearance= [[Trader Escort]] (Fable)<br />[[The Bargain]] (Fable II)
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|related quests= ''Various''
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}}'''Trolls''' are large, strong beings composed of the surrounding ground type, and as such, appear in different forms; rock, earth/soil, ice, and in<br />[[Fable II]], swamp/forest.
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==History==
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Among the first creatures to ever wander [[Albion]], it is revealed in the [[Creatures of Albion Book II]] that Trolls are born of the land that they inhabit, which influences their appearance and their disposition. As the [[Dragons]] were masters of the air and the mysterious [[Kraken]]s held ultimate dominion over Albion's seas, trolls were the dominant life-form on the lands of Albion.
   
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As it was with other mystical beasts like Dragons and [[Griffin]]s, this changed with the advent of Albion's ultimate inhabitants-[[Human]]s. Trolls were, like Dragons, hunted down by [[Old Kingdom]] huntsmen originally to keep the Kingdom safe, but eventually for sheer sport. Even by the time of the original'' [[Fable]]'', trolls are relatively rare and uncommon, and some varieties of troll, like the [[Platinum Troll]], are already extinct.
With Will level 5, it summons Balverines, stil.
 
   
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== Fable and Fable: The Lost Chapters ==
Still what? [[User:Innosense|Innosense]] 09:30, December 27, 2010 (UTC)
 
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[[File:Fredag_31._august_2012_16.44.11.jpg|right|280px|The first appearance of an Earth Troll]]The first troll is encountered during the [[Trader Escort]] quest, in [[Darkwood]]; while approaching the exit to [[Barrow Fields]], an Earth Troll digs itself out of the ground. Unless you are using [[Experience Tips/Exploits|The Grey House &amp; Ancient Cullis Gate]] method of power-levelling, in which case the first troll appears at the [[Ancient Cullis Gate]] or [[Greatwood Lake]].
   
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Trolls are relatively easy to defeat in Fable since they are slow, with attacks that are fairly easy to avoid. Be aware that trolls have a large amount of health.
== Force Push ==
 
   
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=== Attacking ===
More correctly it should be called "Force Knockdown" (not really, making a joke) since it neither pushes nor pulls, it simply knocks the enemy down (often in the exact same spot they were standing). [[User:Mictlantecuhtli|Mictlantecuhtli]] 13:33, December 30, 2010 (UTC)
 
   
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Earth trolls (2000 hps) are relatively straightforward to defeat. You can either hit them with as many attacks and flourishes as possible, or knock back their projectiles. The latter is tricky - use [[Slow Time]] to make it easier - but extremely effective, downing a troll in just two hits (Earth Troll) or four hits (Rock Troll) depending on where they are struck.
== Gauntlets ==
 
   
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Rock trolls (5000 hps) are tougher. Magical attacks are generally ineffective, and their rock attacks are much faster, and can be issued in threes. Their close quarters attack is much weaker, however, so close range attacks are effective.
In my recent playthrough, I noted that Theresa says "You have the power within but you don't have the means to use it" when getting the first gauntlet. This, to me, means that without the gauntlet the Hero wouldn't be able to use Magic without them so shouldn't we put that they were created to allow the Hero use Magic instead of they were created to enhance control over Will?--[[User:Alpha Lycos|Alpha Lycos]] 11:23, March 4, 2011 (UTC)
 
   
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Ice trolls (7000 hps) are unique to [[Fable: The Lost Chapters]]. They are a rare, but aggravating enemy, with fast, wide-ranged attacks that cause a lot of damage.
The Hero of Brightwall, as a descentant of the Heroes of Oakvale and Bowerstone (And, even further back, William Black), possesses this power naturally. While Theresa does say that they give the power of use, this implies that the power over Will exerted by the Heroes of the Fable games (That is, the player character) has waned over time. Over 500 years that ability has become diluted until eventually, as it is in Fable 3, magical gauntlets are required to exert full control over spells that William Black would've been able to manipulate easily. It's all a gradual change through the passage of time as bloodlines lose their importance and power to inventions and mechanics, clockwork creations such as guns giving anyone in possession a relatable level of power. I find it all quite deep, personally. [[User:CptMuddles|CptMuddles]] 16:07, July 13, 2011 (UTC)
 
   
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=== Weaknesses ===
It is my opinion that, Theresa is using the same trick that the mouse in Dumbo uses with the feather to convince the Hero that he needs something to release his innate ability. William Black discovered his "Will" power by himself. The Hero of Oakvale found his when Oakvale was ransacked and the Hero of Bowerstone needed revenge as an incentive. It is not a factor of bloodline but a weakening of belief. You could say that the gauntlet is a placebo. [[User:Garry Damrau|Garry Damrau]]([[User talk:Garry Damrau|talk]]) 07:39, January 8, 2012 (UTC)
 
   
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* Trolls are weak against piercing and sharpening [[augmentations]].
By the way, the reason I was commenting here is that the video link on this page shows the Fable III trailer and adds little to the topic of Magic Objects. Although it is pretty to look at, it serves no purpose.[[User:Garry Damrau|Garry Damrau]]([[User talk:Garry Damrau|talk]]) 07:44, January 8, 2012 (UTC)
 
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* Generally, Trolls are weak against their own thrown projectiles (but only single projectiles, not the three boulder attack by Rock Trolls) which can be hit back at them causing 450/1250 damage depending on the spot it hits (if it hits them in the face it is 1250, if it hits anywhere else it is 450). However, this does not work with Ice Trolls. Any [[strength]] requirements necessary to hit back the projectiles are unknown, as are the effects of strength on the damage caused by hitting them back.
   
 
== Fable II ==
It could be a lack of training? Look, William grew up in horrible conditions, with his anger and resentfulness he probably wanted to find a way to help his family, so he had a very good incentive. The Hero of Oakvale never really had any reason to use magic until Oakvale was destroyed, he also had the aid of a Guild wish is dedicated to training Heroes. But then 500 years after that you have the Hero Of Bowerstone.
 
   
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[[File:Fable2Trolls.jpg|300px|right|Left to right; rock, forest and swamp trolls]]In [[Fable II]], trolls are encountered less frequently:
Magic is quite forgetten, so most of the spells are probably in a sense rediscovered by the hero, and who knows in those ten years he/she might have been unknowingly taught by Theresa. Finally you have the Hero Of Brightwall. This hero only had combat training. No one uses Will at this point because they are experiencing a dark age of sorts. Theresa was probably pointing towards teaching, heck the Gauntlets might have been created as a training tool. In The Balverine Order it was sort of used as such. Hopefully the next Hero will be a rebirth of the Archon line. Chances are there will be. It is a world of magic. [[Special:Contributions/208.96.65.201|208.96.65.201]] 23:12, March 3, 2013 (UTC)
 
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*You will meet the first Troll at the end of the Quest [[The Bargain]], where you bribe [[Lucien]]'s former [[Jeeves|butler]] to telling you where [[Lucien's Diary]] is. You need to kill the Forest Troll because he is blocking the spot where the diary is buried.
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*The second troll is at the last round of the [[Crucible (Location)|Crucible]], during the quests [[The Crucible (Quest)|The Crucible]], and [[The Crucible Champion]]. It is a Rock Troll, which is much harder than a Forest Troll, because it has more spots, and is a little smarter.
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*The third troll you meet in the main quest is a Swamp Troll near the end of [[Wraithmarsh]], during the Quest [[Stranded]]. Swamp Trolls are the hardest kind of troll to beat (more spots, turns more, '''bigger''') and this one is especially hard, because there are some annoying hollow man attacking both you and the troll in the middle of the fight, this Troll is different than before, because you actually have the option to ignore him now and still finish the quest (the only troll in the game where you have that option). An interesting trick you can do, is if you go onto the bridge, and stand near where the support rope connects to the bridge on the side nearest the troll, the troll cannot hit you easily (the fence blocks thrown rocks if you're not too close to it). Also, while on the bridge, hollow men will not re-spawn. Taking advantage of this makes the troll that much easier to kill, should you want to.
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*You also have to fight a rock troll in the quest [[Something Rotten]], where you have to find out why [[Rookridge]] inn smells so bad. The source of the smell is the troll, this one is the same as the [[Crucible]] Rock Troll, but you can stand higher, avoiding most of his attacks, and you probably have more skills at this point.
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*In the [[Fable II Downloadable Content|DLC]] [[Knothole Island]], the third quest, [[Knothole Island's Drowning]], you are in the storm shrine, and in the final room you meet another Swamp Troll (again, the same, except you most likely have more skills) there is no option to avoid it, because there is a door that stays closed until the troll is dead. This troll is the only troll you can really train on, because every time you get in the cave, you can just run to the room with the troll straight away (bounty hunter is very rare, crucible needs 7 rounds to be completed, and the other trolls don't return after the first time).
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*Finally, a rare five-star [[Bounty Hunter]] job or equivalent [[Community Service]] quest may pit you against a troll.
   
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=== Attacking ===
The next Hero has already been given the gauntlets to use Will. In [[Fable: The Journey]], [[Gabriel]] is the next Hero who is taught by [[Theresa]] to use Will. As I understand it, the bloodline is continued through him.[[User:Garry Damrau|Garry Damrau]]([[User talk:Garry Damrau|talk]]) 23:54, March 3, 2013 (UTC)
 
   
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Defeat trolls by shooting their exposed nerve tendrils with magic or a ranged weapon. This can only be done when the nerves glow red, and can be difficult to accomplish, as the troll will frequently turn to face you, defending the nerves on its back. It is possible to use the area-effect version of [[Inferno]] to damage the nerves whether or not they are visible, but requires you to be very close to the troll, risking damage. Using any kind of steel to master pistol is advised because they can fire and reload faster and so you can sometimes take out 2 nerve tendrils. Also, the Blades spell works as well. If there are no Hobbes in the area and the nerve clusters are exposed as the blades will go after the tendrils and, with three of them, they can deal excellent damage. It is also possible to take out a troll with a single hit using the level 5 Shock spell whenever all tendrils are exposed.
Uh... I don't think so. The Hero of Brightwall is a prisoner to the Empress. Also Gabriel is the new Seer from what I can tell... Anyway I think the next game might start in Samarkand. [[Special:Contributions/208.96.65.201|208.96.65.201]]
 
   
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=== Problems ===
I didn't mean the same gauntlets were given to Gabriel. The Triumvirate had a gauntlet. The Hero of Brightwall eventually had two and Gabriel had two as well. As far as being the new Seer, sure I agree that is his role, but doesn't Fable: The Journey say something like "When Heroes are no longer born they must be created"?[[User:Garry Damrau|Garry Damrau]]([[User talk:Garry Damrau|talk]]) 06:55, March 5, 2013 (UTC)
 
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Sometimes a Troll will be laughing, or roaring, or just anything that isn't attacking, and its weak spots will be red or yellow (in the latter case you'd just have to switch targets), but even a simple shot without aiming might not be fast enough or just won't hit it. This can be especially aggravating in the last round of the Crucible if you're trying to get all 8 Perfect Rounds, since, along with the Hobbes, it can take up a lot of extra precious seconds. This can be avoided by utilizing Slow Time to slow the troll down and buy time to avoid its minions, if there are any, and this will help you hit its weak points. This is a particularly good strategy in The Crucible, which should allow you to get a perfect round.
   
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== Fable III ==
== Adding Infoboxes for Spell Gauntlets ==
 
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In ''[[Fable III]]'', it is revealed that trolls have finally been ousted from the cultivated regions of Albion by [[King Logan]], who even comissioned a series of powerful [[Hammers|hammers]], the [[Trollblight]] hammers, for a campaign to exterminate every last troll from Albion. It was largely successful.
   
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==Fable: The Journey==
Each of the gauntlets have their own individual pages but seem to be mishapen and seem to each be in a format of their own. Is it possible to create or include an infobox for the articles to provide an easier way of finding some information relating to the object in question? The box could include the amount of guid seals required to "purchase" the gauntlet, where on The Road To Rule you can get it and the amount of damage it can cause at certain Magic levels.
 
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[[File:Troll_2.png|right|180px|Troll in The Journey]]
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Trolls return in ''[[Fable: The Journey]]'', revealing that while they have been forced out of mainland Albion, Trolls still thrive in the wild northern frontier of Albion, known as the [[Edgelands]].Trolls seem to have a totally new appearance designed by Chris Knot, apparently in his image.
   
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The first Troll is encountered within the caverns of [[Bladebarrow (Location)|Bladebarrow]], with more Trolls found throughout the forests and caves of the Edgelands. Trolls attempt to attack [[Gabriel]] by throwing boulders and by utilizing a rock-attack similar to the one in ''Fable II''. In addition, Trolls can summon creatures, such as [[Rockmite]]s and [[Stinger]]s to aid them.
[[User:WikiaWizard|WikiaWizard]] 19:37, June 14, 2011 (UTC)
 
   
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There appear to be two kind of Trolls in ''Fable: The Journey''. One type of Troll has glowing blue eyes, summons Rockmites, and has rocks on its back to blend into the environment. The other kind of Troll, often found in forests, has glowing orange eyes, summons Stingers, and has a tree on its back.
:Good idea. {{T|WeaponInfobox}} should cover it; I'll add that to the existing articles and create the missing articles to add it to as well. --<span style="font-family:Verdana;">[[User:Enodoc|<font color="#4682B4">Enodoc</font>]]<sup>([[User talk:Enodoc|<font color="#228B22">Talk</font>]]) ([[User:Enodoc/User Space|User Space]])</sup></span> 19:44, June 14, 2011 (UTC)
 
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== Trivia ==
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*In Fable, the stick is the only weapon that can't hurt a troll directly; however, you can still knock back their rocks.
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*The nerve tendrils look like worms or maggots in the trolls body
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*In Fable, there are a lot of trolls that you can fight whenever you like, but in Fable II, there are just 2 repeatable trolls (and [[Bounty Hunter]] trolls, but they are very rare).
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*If you get close enough to Trolls you can see that they are not attached to the ground in any way, making the reason why they do not chase after you once you have caught their attention a mystery.
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*In [[Fable: The Lost Chapters]], the description of the [[Archon's Battle Armour]] states that platinum trolls once existed but are now extinct. The armour description also states platinum is the hardest material known to man in the Fable franchise, yet the real world metal has none of the properties suggested in the game (it is as soft, and malleable as gold making it a poor armour choice for troll or man alike).
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*In Fable II, the use of the Raise Dead spell can simplify a troll battle, as the troll (along with its minions if competing in the Crucible) will target the ghosts rather than the Hero. The ghosts however, do not combat the troll and instead attempt to return to you, requiring constant recasting, as far away as possible, in order to maintain the benefits
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*It is possible to defeat the crucible troll in under 30 seconds by casting a level 3 time spell, running up to the troll and recasting the spell. Immediately cast level 5 lightning and it should one shot the troll.
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*Another way to defeat a troll in the allotted time is to cast a level 3 slow time and then fully charge a chaos spell right next to the troll. The troll will then have a giant mask on its face and then just constantly spin around. All you have to do is cast a level 5 lightning and all the nerve tendrils will be destroyed.
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<!--Interwiki links-->
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[[ru:Тролли]]
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[[Category:Fable Enemies]]
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[[Category:Fable II Enemies]]

Revision as of 23:50, 7 March 2013

Trolls are large, strong beings composed of the surrounding ground type, and as such, appear in different forms; rock, earth/soil, ice, and in
Fable II, swamp/forest.

History

Among the first creatures to ever wander Albion, it is revealed in the Creatures of Albion Book II that Trolls are born of the land that they inhabit, which influences their appearance and their disposition. As the Dragons were masters of the air and the mysterious Krakens held ultimate dominion over Albion's seas, trolls were the dominant life-form on the lands of Albion.

As it was with other mystical beasts like Dragons and Griffins, this changed with the advent of Albion's ultimate inhabitants-Humans. Trolls were, like Dragons, hunted down by Old Kingdom huntsmen originally to keep the Kingdom safe, but eventually for sheer sport. Even by the time of the original Fable, trolls are relatively rare and uncommon, and some varieties of troll, like the Platinum Troll, are already extinct.

Fable and Fable: The Lost Chapters

The first appearance of an Earth Troll

The first troll is encountered during the Trader Escort quest, in Darkwood; while approaching the exit to Barrow Fields, an Earth Troll digs itself out of the ground. Unless you are using The Grey House & Ancient Cullis Gate method of power-levelling, in which case the first troll appears at the Ancient Cullis Gate or Greatwood Lake.

Trolls are relatively easy to defeat in Fable since they are slow, with attacks that are fairly easy to avoid. Be aware that trolls have a large amount of health.

Attacking

Earth trolls (2000 hps) are relatively straightforward to defeat. You can either hit them with as many attacks and flourishes as possible, or knock back their projectiles. The latter is tricky - use Slow Time to make it easier - but extremely effective, downing a troll in just two hits (Earth Troll) or four hits (Rock Troll) depending on where they are struck.

Rock trolls (5000 hps) are tougher. Magical attacks are generally ineffective, and their rock attacks are much faster, and can be issued in threes. Their close quarters attack is much weaker, however, so close range attacks are effective.

Ice trolls (7000 hps) are unique to Fable: The Lost Chapters. They are a rare, but aggravating enemy, with fast, wide-ranged attacks that cause a lot of damage.

Weaknesses

  • Trolls are weak against piercing and sharpening augmentations.
  • Generally, Trolls are weak against their own thrown projectiles (but only single projectiles, not the three boulder attack by Rock Trolls) which can be hit back at them causing 450/1250 damage depending on the spot it hits (if it hits them in the face it is 1250, if it hits anywhere else it is 450). However, this does not work with Ice Trolls. Any strength requirements necessary to hit back the projectiles are unknown, as are the effects of strength on the damage caused by hitting them back.

Fable II

Left to right; rock, forest and swamp trolls

In Fable II, trolls are encountered less frequently:

  • You will meet the first Troll at the end of the Quest The Bargain, where you bribe Lucien's former butler to telling you where Lucien's Diary is. You need to kill the Forest Troll because he is blocking the spot where the diary is buried.
  • The second troll is at the last round of the Crucible, during the quests The Crucible, and The Crucible Champion. It is a Rock Troll, which is much harder than a Forest Troll, because it has more spots, and is a little smarter.
  • The third troll you meet in the main quest is a Swamp Troll near the end of Wraithmarsh, during the Quest Stranded. Swamp Trolls are the hardest kind of troll to beat (more spots, turns more, bigger) and this one is especially hard, because there are some annoying hollow man attacking both you and the troll in the middle of the fight, this Troll is different than before, because you actually have the option to ignore him now and still finish the quest (the only troll in the game where you have that option). An interesting trick you can do, is if you go onto the bridge, and stand near where the support rope connects to the bridge on the side nearest the troll, the troll cannot hit you easily (the fence blocks thrown rocks if you're not too close to it). Also, while on the bridge, hollow men will not re-spawn. Taking advantage of this makes the troll that much easier to kill, should you want to.
  • You also have to fight a rock troll in the quest Something Rotten, where you have to find out why Rookridge inn smells so bad. The source of the smell is the troll, this one is the same as the Crucible Rock Troll, but you can stand higher, avoiding most of his attacks, and you probably have more skills at this point.
  • In the DLC Knothole Island, the third quest, Knothole Island's Drowning, you are in the storm shrine, and in the final room you meet another Swamp Troll (again, the same, except you most likely have more skills) there is no option to avoid it, because there is a door that stays closed until the troll is dead. This troll is the only troll you can really train on, because every time you get in the cave, you can just run to the room with the troll straight away (bounty hunter is very rare, crucible needs 7 rounds to be completed, and the other trolls don't return after the first time).
  • Finally, a rare five-star Bounty Hunter job or equivalent Community Service quest may pit you against a troll.

Attacking

Defeat trolls by shooting their exposed nerve tendrils with magic or a ranged weapon. This can only be done when the nerves glow red, and can be difficult to accomplish, as the troll will frequently turn to face you, defending the nerves on its back. It is possible to use the area-effect version of Inferno to damage the nerves whether or not they are visible, but requires you to be very close to the troll, risking damage. Using any kind of steel to master pistol is advised because they can fire and reload faster and so you can sometimes take out 2 nerve tendrils. Also, the Blades spell works as well. If there are no Hobbes in the area and the nerve clusters are exposed as the blades will go after the tendrils and, with three of them, they can deal excellent damage. It is also possible to take out a troll with a single hit using the level 5 Shock spell whenever all tendrils are exposed.

Problems

Sometimes a Troll will be laughing, or roaring, or just anything that isn't attacking, and its weak spots will be red or yellow (in the latter case you'd just have to switch targets), but even a simple shot without aiming might not be fast enough or just won't hit it. This can be especially aggravating in the last round of the Crucible if you're trying to get all 8 Perfect Rounds, since, along with the Hobbes, it can take up a lot of extra precious seconds. This can be avoided by utilizing Slow Time to slow the troll down and buy time to avoid its minions, if there are any, and this will help you hit its weak points. This is a particularly good strategy in The Crucible, which should allow you to get a perfect round.

Fable III

In Fable III, it is revealed that trolls have finally been ousted from the cultivated regions of Albion by King Logan, who even comissioned a series of powerful hammers, the Trollblight hammers, for a campaign to exterminate every last troll from Albion. It was largely successful.

Fable: The Journey

Troll in The Journey

Trolls return in Fable: The Journey, revealing that while they have been forced out of mainland Albion, Trolls still thrive in the wild northern frontier of Albion, known as the Edgelands.Trolls seem to have a totally new appearance designed by Chris Knot, apparently in his image.

The first Troll is encountered within the caverns of Bladebarrow, with more Trolls found throughout the forests and caves of the Edgelands. Trolls attempt to attack Gabriel by throwing boulders and by utilizing a rock-attack similar to the one in Fable II. In addition, Trolls can summon creatures, such as Rockmites and Stingers to aid them.

There appear to be two kind of Trolls in Fable: The Journey. One type of Troll has glowing blue eyes, summons Rockmites, and has rocks on its back to blend into the environment. The other kind of Troll, often found in forests, has glowing orange eyes, summons Stingers, and has a tree on its back.

Trivia

  • In Fable, the stick is the only weapon that can't hurt a troll directly; however, you can still knock back their rocks.
  • The nerve tendrils look like worms or maggots in the trolls body
  • In Fable, there are a lot of trolls that you can fight whenever you like, but in Fable II, there are just 2 repeatable trolls (and Bounty Hunter trolls, but they are very rare).
  • If you get close enough to Trolls you can see that they are not attached to the ground in any way, making the reason why they do not chase after you once you have caught their attention a mystery.
  • In Fable: The Lost Chapters, the description of the Archon's Battle Armour states that platinum trolls once existed but are now extinct. The armour description also states platinum is the hardest material known to man in the Fable franchise, yet the real world metal has none of the properties suggested in the game (it is as soft, and malleable as gold making it a poor armour choice for troll or man alike).
  • In Fable II, the use of the Raise Dead spell can simplify a troll battle, as the troll (along with its minions if competing in the Crucible) will target the ghosts rather than the Hero. The ghosts however, do not combat the troll and instead attempt to return to you, requiring constant recasting, as far away as possible, in order to maintain the benefits
  • It is possible to defeat the crucible troll in under 30 seconds by casting a level 3 time spell, running up to the troll and recasting the spell. Immediately cast level 5 lightning and it should one shot the troll.
  • Another way to defeat a troll in the allotted time is to cast a level 3 slow time and then fully charge a chaos spell right next to the troll. The troll will then have a giant mask on its face and then just constantly spin around. All you have to do is cast a level 5 lightning and all the nerve tendrils will be destroyed.